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    Video game with biofeedback helps kids and teens regulate stress and anger

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    A video game with biofeedback aimed at keeping heart rate low during fast-paced play could help young people learn to adjust their anger, a small random at Boston Children’s Hospital A modified test was found. If the game is further validated in a larger study, researchers hope it will reduce the need for psychiatric drugs and help children and teens who do not have immediate access to psychotherapy. is.The results of the pilot study were published on September 1st. Psychiatry frontier..

    This game, called Regulate and Gain Emotional Control (RAGE-Control), was developed by the Boston Children about 10 years ago. It trains children to stay calm during stressful or frustrating situations.In the game, players try to shoot virtual asteroids while avoiding friendly crafts, but the wrist pulse oximeter Heart rate..If they are calm and keep them heart Lowering the rate will work better in the game. If your heart rate gets too high, you lose your ability to shoot.

    “When emotions such as anger and anxiety increase arousal, your heart rate also rises. Techniques for lowering your heart rate, such as taking a deep breath and exhaling slowly, calm down,” said Boston Children’s Hospital and senior author of the paper. “So I assumed that if kids learned techniques to lower their heart rate and awaken while playing challenging games, they would be able to use these techniques during home and school conflicts. . “

    Research plan and survey results

    To test RAGE-Control, researchers enrolled 40 children aged 10 to 17 years who attended an outpatient psychiatric clinic and had serious problems controlling anger. All received standard cognitive-behavioral therapy called anger control training. At the end of each psychotherapy session, half of the randomly selected children played RAGE-Control with heart rate feedback. The other half played the game and wore a heart rate monitor, but the heart rate did not affect the game.

    Research tracks anger, Rebellious behavior In several ways. The children completed a 35-item anger questionnaire. Parents completed a 5-point aggression scale and an 8-item scale to assess destructive behavior. Finally, clinicians rated participants’ overall anger severity on a 7-point scale. player, parents, And the clinician did not know what type of game the child was playing.

    In children playing RAGE-Control with heart rate feedback, their heart rate during play decreased over time. In addition, after 10 sessions, parents reported significant improvements in aggression and rebellious behavior over parents of children who played the game without biofeedback. Clinicians also reported that the severity of anger in children who received biofeedback was significantly reduced. The greater the decrease in heart rate, the better the child’s behavior.

    “The changes in the children’s own anger assessments were not significantly different between the two groups,” said Gonzales-Heydrich. “That is, biofeedback base game did not do it Children Anger has decreased, but it has helped them have more control over their expression anger.. “

    Boston Children’s Hospital owns RAGE-Control technology. In 2016, based on a previous study, the hospital spun off a company called Neuromotion Labs, which provides emotional regulation training technology under the brand name Mightier.


    Older people think black children are more likely to misunderstand that they are angry


    For more information:
    Peter Ducharme et al, a “proof-of-concept” randomized controlled trial of video games that require emotional regulation to enhance anger control training, Psychiatry frontier (2021). DOI: 10.3389 / fpsyt.2021.591906

    Quote: Video games with biofeedback help kids and teens adjust stress and anger (2021, October 5) https://medicalxpress.com/news/2021-10-video Obtained from -game-biofeedback-kids-teens.html on October 5, 2021

    This document is subject to copyright. No part may be reproduced without written permission, except for fair transactions for personal investigation or research purposes. The content is provided for informational purposes only.

    Video game with biofeedback helps kids and teens regulate stress and anger Source link Video game with biofeedback helps kids and teens regulate stress and anger

    The post Video game with biofeedback helps kids and teens regulate stress and anger appeared first on California News Times.

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